Heavy Gear Blitz 3.1 Beta Sublists

To save people the time of going through the PDF, here are the HGB 3.1 Beta Sublists on a website.

North

All the models in the North Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Northern models have the following rules:

  • Task Built: Any Northern gear may swap its rocket pack for an Heavy Machinegun (HMG) for 0 TV. Any Northern gear without a rocket pack may add a HMG for 1 TV.
  • Prospectors: Up to two gears with the Climber trait may be placed in GP, SK, FS, RC or SO units.
  • Hammers of the North: Snub cannons may be given the Precise trait for +1 TV (each).
  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the normal veteran limitations.
  • Dragoon Squad: Models in one SK unit may purchase the Vet trait without counting against the veteran limitations. Any Cheetah variant may be placed in this SK unit.

NG – Norguard

  • Pan-Northern: Each combat group may use one upgrade option from WFP, UMF or NLC. Live Free Die Hard, The Pride and Devoted may not be selected.
  • Surplus Hunters: Hunters may be placed in GP, SK, FS or RC units. Hunter and Stripped-Down Hunter variants are not limited to 1-2 models and may be selected an unlimited number of times.
  • Surplus Jaguars: Jaguars may be placed in GP, SK, FS, RC or SO units.

WFP – Western Frontier Protectorate

  • Pristine Antiques: Hunters, Ferrets, Weasels, Wildcat and Bobcats may be placed in a GP, SK, FS or RC units. This does not include Hunter XMGs.
  • Ol’ Trusty: Hunters, Ferrets, Weasels, Wildcats and Bobcats may improve their GU skill by one for 1 TV each (one time only for each model). This does not include Hunter XMGs.
  • Drop Bears: Combat groups performing airdrop deployments are not required to be placed in formation.
  • Live Free Die Hard: Whenever a WFP commander is destroyed, immediately give one SP to one model in formation with the destroyed commander. This SP does not convert to a CP. If not used, this SP is removed during cleanup.

UMF – United Mercantile Federation

  • Local Manufacturing: Tigers and Weasels may be placed in GP, SK, FS, RC or SO units. Tiger variants are not limited to 1-2 models of that variant and may be selected an unlimited number of times.
  • EW Specialists: One model per combat group may purchase the ECCM veteran upgrade without being a veteran.
  • Well Funded: Two models in each combat group may purchase one veteran upgrade without making them veterans.
  • Mercenary Contract: One combat group may be made with models from North, South, Peace River, and NuCoal (may include a mix from all four factions) that have an armor of 8 or lower.

NLC – Northern Lights Confederacy

  • Chaplain: You may select one non-commander gear to be a Battle Chaplain (BC) for 2 TV. The BC becomes an officer and can take the place as a third commander within a combat group. The BC has 1 CP and can use it to give orders to any combat group in the force. BCs will only be used to roll for initiative if there are no other commanders in the force. When there are no other commanders in the force, the BC will roll with a 5+ initiative skill.
  • Warrior Monks: Commanders and veterans, with the Hands trait, can purchase a fighting staff upgrade for 1 TV. If a model takes this upgrade, then it will also receive the Brawl:1 trait or increase its Brawl:X trait by one. A fighting staff is a MVB that has the React and Reach:2 traits.
  • The Pride: You may select 2 gears in this force to become duelists. All duelists must take the Warrior Monks upgrade.
  • Devoted: When the chaplain is targeted by a direct or indirect attack, a friendly monk (model with a fighting staff) within 3 inches may choose to be the target instead. Resolve the attack normally against the monk as if the monk was in the chaplain’s position. This may result in the monk being the target of the attack twice in the case of Split or AE weapons. Only one monk may be targeted in this way per attack.

South

All the models in the South Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Southern forces have the following rules:

  • Police State: Southern MP models may be placed in GP, SK, FS or SO units.
  • Amphibians: Up to 2 Water Vipers, or up to 2 Caimans (Caiman variants or the Crocodile variant), may be placed in GP, SK, FS, RC or SO units.

SRA – Southern Republic Army

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Pride of the South: Commanders and veterans, with the Hands trait, can purchase the vibro-rapier upgrade for 1 TV. If a model takes this upgrade, it will also receive the Brawl:1 trait or increase its Brawl:X trait by one. A vibro-rapier is a LVB (React, Precise).
  • Assault Troops: Infantry models may purchase the Brawler veteran upgrade without being veterans.
  • Political Officer: You may select one non-commander to be a Political Officer (PO) for 2 TV. The PO becomes an officer and can take the place as a third commander within a combat group. The PO has 1 CP and can use it to give orders to any combat group in the force. POs will only be used to roll for initiative if there are no other commanders in the force, in which case it will roll with a 5+ initiative skill.
  • Well Funded: Two models in each combat group may purchase one veteran upgrade without making them veterans.

MILICIA – Military Intervention and Counter Insurgency Army

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Conscription: You may add the Conscript trait to any non-commander, non-veteran and non-duelist in the force if they do not already possess the trait. Reduce the TV of these models by 1 TV per action.
  • Political Officer: You may select one non-commander to be a Political Officer (PO) for 2 TV. The PO becomes an officer and can take the place as a third commander within a combat group. The PO has 1 CP and can use it to give orders to any combat group in the force. POs will only be used to roll for initiative if there are no other commanders in the force, in which case it will roll with a 5+ initiative skill.

MD – Mekong Dominion

  • Mekongese Excellence: All models in the force leader’s combat group may purchase the Vet trait if they do not already have it. This does not count against the veteran limits.
  • Samurai Spirit: Commanders and veterans, with the Hands trait, can purchase the vibro-katanas upgrade for 1 TV. If a model takes this upgrade, it will also receive the Brawl:1 trait or increase its Brawl:X trait by one. A vibro-katana is a LVB (React, Precise).
  • Metsuke: MP models within one combat group may purchase the Shield+ trait for 1 TV each. The Shield+ trait works just like a Shield trait but also adds +1D6 to defensive rolls from attacks originating from the front arc. The Shield+ trait may not be stacked with cover modifiers.
  • Mercenary Contract: One combat group in this force may be made with models from North, South, Peace River, and NuCoal (may include a mix) that have an armor rating of 8 or less.

ESE – Eastern Sun Emirates

  • Local Manufacturing: Iguanas may be placed in GP, SK, FS, RC and SO units.
  • Personal Escort: The force leader’s combat group may include a duelist in addition to any other duelist this force may have. This duelist model may be chosen from the North, South, Peace River or NuCoal model lists and must follow all normal duelist rules.
  • Allies: This force may include models from the North, Peace River or NuCoal (pick one). Models that come with the Vet trait on their profile cannot be purchased. However, the Vet trait may be purchased for models that do not come with it.

FHA – Free Humanist Alliance

  • Wrote the Book: Two models per combat group may purchase the Vet trait without counting against the veteran limitations.
  • Experts: Any number of veteran Sagittariuses, veteran Fire Dragon and veteran Hetairoi may purchase the Stable and/or Precise duelist upgrades, without having to be duelists.
  • Conscription: You may add the Conscript trait to any non-commander, non-veteran and non-duelist in the force if they do not already possess the trait. Reduce the TV of these models by 1 TV per action.
  • Allies: You may select models from NuCoal for secondary units. GREL models may not be selected.

Peace River

All the models in the Peace River Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Peace River forces have the following rule:

  • E-pex: One Peace River model within each combat group may increase its EW skill by one for 1 TV (one time only for each model).
  • Warrior Elite: Any Warrior IV may be upgraded to a Warrior Elite for 1 TV. This upgrade gives the Warrior IV a H/S of 4/2, an EW skill of 4+, and the Agile trait.
  • Crisis Responders: Any Crusader IVs that have been upgraded to a Crusader V may swap their HAC, MSC, MBZ or LFG for a MPA (React) and a Shield for 1 TV. This Crisis Responder variant is unlimited for this force.
  • Laser Tech: Any infantry, or Spitz Monowheel, may upgrade their IW, IR or IS for 1 TV each. These weapons will receive the Advanced trait.
  • Architects: The duelist for this force may use a Peace River strider

PRDF – Peace River Defense Force

  • Ol’ Trusty: Warriors, Jackals and Spartans may increase their GU skill by one for 1 TV each (one time only for each model). Does not include Warrior IVs.
  • Thunder from the Sky: Airstrike counters may increase their GU skill to 3+ instead of 4+, for 1 TV per counter (one time only for each model).
  • High Tech: Models with weapons that have the Advanced or Guided traits have unlimited availability for all primary units.
  • The Best Men and Women for the Job: One model in each combat group may be selected from the Black Talon model list.
  • Elite Elements: One SK unit may change their role to SO.
  • Ghost Strike: Models in one combat group using special operations deployment may start the game with hidden tokens if all the models within the combat group are placed in cover relevant to an enemy model.

POC – Peace Officer Corps

  • Special Issue: Greyhounds may be placed in GP, SK, FS, RC or SO units.
  • ECM Specialist: One gear or strider per combat group may improve its ECM to ECM+ for 1 TV.
  • Ol’ Trusty: Pit Bulls and Mustangs may increase their GU skill by one for 1 TV each (one time only for each model).
  • Peace Officers: Gears from one combat group may swap their rocket packs for the Shield trait. If a gear does not have a rocket pack, then it may instead gain the Shield trait for 1 TV.
  • G-SWAT Sniper: One gear with a rifle, per combat group, may purchase the Improved Gunnery upgrade for 1 TV without being a veteran.
  • Mercenary Contract: One combat group may be made with models from North, South, Peace River, and NuCoal (may include a mix from all four factions) that have an armor of 8 or lower.

PPS – Paxton Private Securities

  • Ex-PRDF: Choose any one upgrade options from the PRDF.
  • Ex-POC: Choose any one upgrade option from the POC.
  • Badland’s Soup: One combat group may purchase the following veteran upgrades for any models without being veterans; Improved Gunnery, Dual Guns, Brawler, Veteran Melee upgrade, or ECCM.
  • Sub-Contractors: One combat group may be made with models from North, South, Peace River, and NuCoal (may include a mix from all four factions) that have an armor of 8 or lower.

NuCoal

All the models in the NuCoal Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All NuCoal forces have the following rules:

  • Humanist Tech: Hetairoi, Fire Dragons or Sagittariuses from the South may be used in FS units.
  • Acquired Tech: LHT-67s and 71s from the CEF may be used in RC units. LHT-67s and 71s may replace their MPA, MLC or MRL weapon with an MRC for -1 TV.
  • Port Arthur Korps: HPC-64s and F6-16s from the CEF model list may be used in GP units.

NSDF – NuCoal Self Defense Force

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Bait and Switch: One combat group composed of all gears may use the special operations deployment or the recon special deployment option.
  • High Speed, Low Drag: Any veteran gear may purchase the Agile trait for 1 TV. Models with the Lumbering trait may not purchase this upgrade.

PAK – Port Arthur Korps

  • Hover Tank Commander: Any commander that has a vehicle type model may improve its EW skill by one, to a maximum of 3+, for 1 TV (one time only for each model).
  • Tank Jockeys: Vehicles with the Agile trait may purchase the following ability for 1 TV: Ignore the movement penalty for traveling through difficult terrain.
  • Allies: This force may include gears from the North and South (may include a mix) in GP, SK, FS and RC units. Models that come with the Vet trait on their profile cannot be purchased. However, the Vet trait may be purchased for models that do not come with it.
  • Acquired Tech+: This force may also select the following models from the CEF model list: F6-16s, LHT-67s, 71s, MHT-68s, 72s, 95s, HPC-64s and HC-3As.
  • Something to Prove: GREL models may increase their GU skill by one for 1 TV each (one time only for each model).

HAPF – Humanist Alliance Protection Force

  • Wrote the Book: Two models per combat group may purchase the Vet trait without counting against the veteran limitations.
  • Experts: Any number of veteran Sagittariuses, veteran Fire Dragon and veteran Hetairoi may purchase the Stable and/or Precise duelist upgrades, without having to be duelists.
  • Southern Surplus: This force may include models from the South in GP, SK, FS and RC units, except for King Cobras and Drakes.

KADA – Khayr ad-Din

  • Heroes of the Arena: This force may include any number of duelists. Duelists may choose their gears from the North, South, Peace River, and NuCoal. This force cannot use the Independent Operator rule for duelists.
  • The Brute: One duelist may select a strider from the North, South, Peace River, or NuCoal.
  • Challengers: One objective selected for this force may be the assassinate objective, regardless of whether this force has the SO role as one of their primary roles. Select any remaining objectives normally.

TH – Temple Heights

  • Jannite Pilots: Any veteran NuCoal gears in this force with one action may upgrade to having two actions for +2 TV.
  • Local Militia: At least one combat group must include four infantry and/or cavalry models. However, combat groups made entirely of infantry and/or cavalry may use the GP, SK, FS, RC or SO roles.
  • Home Turf: A combat group of all infantry may deploy using the special operations deployment.
  • Something to Prove: GREL models may increase their GU skill by one for 1 TV each (one time only for each model).

HCSA – Hardscrabble City-State Armies

All HCSA forces have the following upgrade options:

  • City-States Detachments: Select a city-state from below for each combat group: Lance Point, Fort Neil, Prince Gable and/or Erech & Ninerveh.

Each set of rules applies to one combat group. You may select the same city-state to be used for
more than one combat group.

Lance Point

  • Allies: This combat group may include models from the South with an armor of 9 or less.
  • Pathfinder: If this combat group is composed entirely of gears, then it may use the recon special deployment option.


Fort Neil

  • Gallic Manufacturing: Chasseurs and Chasseur MK2s may be placed in GP, SK, FS or RC units.
  • Licensed Manufacturing: This combat group may include Sidewinders from the South, and Ferrets from the North.
  • Test Pilots: Two models in this combat group may purchase the Vet trait without counting against the veteran limitations.
  • Fast Cavalry: Sampsons in this combat group may purchase the Agile trait for 1 TV each.

Prince Gable

  • Allies: This combat group may include models from the North with an armor of 9 or less.
  • EW Specialists: One model in this combat group may purchase the ECCM veteran upgrade without being a veteran.
  • E-pex: One model in this combat group may improve their EW skill by one for 1 TV (one time only for each model).


Erech & Ninerveh

  • Allies: This combat group may include models from the North or South (pick one) with an armor of 9 or less.
  • Personal Equipment: Two models in this combat group may purchase two veteran upgrades each without being veterans.
  • High Octane: Add +1 to the MR of any veteran gear in this combat group for 1 TV each (one time only for each model).

Leagueless

All the models in the North, South, Peace River and NuCoal can be used in Leagueless forces. Different options below will limit selection to specific factions. There are also models in the Universal Model List that may be selected as well.

All Leagueless forces have the following rules:

  • Judicious: Non-duelist models that come with the Vet trait on their profile may only be placed in veteran combat groups. This also applies to any and all upgrade options below.
  • The Source: Select models from the North, South, Peace River or NuCoal (pick one).

Select three upgrade options from below:

  • Additional Source: Select one more faction, from those listed above, as an additional Source.
  • Northern Influence: Requires the North as a Source. If selected, Southern Influence and Protectorate Sponsored cannot be selected. Select one faction upgrade from the North’s faction upgrades. This option may be selected twice in order to gain a second option from the North.
  • Southern Influence: Requires the South as a Source. If selected, Northern Influence and Protectorate Sponsored cannot be selected. Select one faction upgrade from the South’s faction upgrades. This option may be selected twice in order to gain a second option from the South.
  • Protectorate Sponsored: Requires Peace River as a Source. If selected, Northern Influence and Southern Influence cannot be selected. Select one faction upgrade from Peace River’s faction upgrades. This option may be selected twice in order to gain a second option from Peace River.
  • Expert Salvagers: Secondary units may have a mix of models from the North, South, Peace River and NuCoal.
  • Stripped: Stripped-Down Hunters and Stripped-Down Jagers may be placed in GP, SK, FS, RC or SO units.
  • We Came From the Desert: En Koreshi and Sandriders may be included in this force.
  • Purple Powered: GREL may be included in this force. GREL may increase their GU skill by one for 1 TV each (on time only for each model).
  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Badland’s Soup: One combat group may purchase the following veteran upgrades for any models without being veterans; Improved Gunnery, Dual Guns, Brawler, Veteran Melee upgrade, or ECCM.
  • Personal Equipment: Two models in one combat group may purchase two veteran upgrades without being veterans.
  • Thunder from the Sky: Airstrike counters may increase their GU skill to 3+ instead of 4+, for 1 TV per counter (one time only for each model).
  • Conscription: You may add the Conscript trait to any non-commander, non-veteran and non-duelist in the force if they do not already possess the trait. Reduce the TV of these models by 1 TV per action.
  • Local Hero: For 1 TV, upgrade one infantry, cavalry or gear with the following ability: Models with the Conscript trait that are in formation with this model are considered to be in formation with a commander. This model also uses the Lead by Example duelist rule without being a duelist.
  • Ol’ Rusty: Reduce the cost of any gear or strider in one combat group by -1 TV (to a minimum of 1 TV). But their Hull (H) is reduced by -1 and their Structure (S) is increased by +1. I.e., a H/S of 4/2 will become a 3/3.
  • Discounts: Vehicles with a LLC may replace the LLC with a HAC for -1 TV.
  • Local Knowledge: One combat group may use the recon special deployment option.
  • Shadow Warriors: Models that start the game in area terrain gain a hidden token at the start of the first round.
  • Operators: You may select 2 gears in this force to become duelists.
  • Jannite Pilots: Any veteran gears in this force with 1 action may upgrade to 2 actions for +2 TV.

Black Talons

All the models in the Black Talon Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Black Talon forces have the following special rule:

  • The Chosen: The force leader may purchase 1 extra CP for 2 TV (one time only).
  • Special Operators: This force may select one assassinate and/or one raid objective regardless of its unit composition. Select any remaining objectives normally.

BTRT – Black Talon Recon Team

  • ECM Specialist: One gear or strider per combat group may improve its ECM to ECM+ for 1 TV.
  • Operators: You may select 2 gears in this force to become duelists.
  • The Unseen: Any Dark Cheetah or Dark Skirmisher may add +1 action for 2 TV (one time only for each model).
  • Catch Them Sleeping: This force may forgo all airdrop special deployments to allow any or all models to use the recon special deployment.

BTIT – Black Talon Insertion Team

  • Allies: You may select models from Black Talon, Caprice, Utopia or Eden (may include a mix). Commanders must choose a Black Talon model.
  • Asymmetry: Any combat group that can use the airdrop special deployment may use the special operations deployment instead.
  • Radio Blackout: One model per combat group with the ECM, or ECM+ trait may improve its EW skill by one for 1 TV (one time only for each model).
  • The Talons: Any Dark Jaguar or Dark Mamba may add +1 action for 2 TV (one time only for each model).

BTST – Black Talon Strike Team

  • Allies: You may select models from Black Talon, North, South, Peace River and NuCoal (may include a mix). Commanders must choose a Black Talon model.
  • Best and Brightest: Any number of allies may purchase the Vet trait without counting against the veteran limitations.
  • Showoffs: One gear in each combat group may be a duelist. This force cannot use the Independent Operator rule for duelists.

BTAT – Black Talon Assault Team

  • Shadow Warriors: Models that start the game in area terrain gain a hidden token at the start of the first round.
  • Breachers: Shaped Explosives (SE) for models in this force do not come with the Brawl:-1 trait.
  • Drops of Darkness: If the airdrop special deployment option is used, models in this force will roll for a target number of 3+ instead of 4+.

CEF

All the models in the CEF Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All CEF models have the following rules:

  • Minerva: CEF frames may choose to have a Minerva class GREL as a pilot for 1 TV. This will improve the PI skill of that frame by one for 1 TV each (one time only for each model).
  • Advanced Interface Network (AIN): Veteran CEF frames may improve their GU skill by one for 1 TV times the number of Actions that the model has (one time only for each model).

All CEF forces have the following rules:

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against theveteran limitations.
  • Allies: You may select models from Caprice, Utopia or Eden (choose one) for secondary units.

CEFFF – CEF Frame Formation

  • Dueling Frames: You may select two frames in this force to become duelists.
  • Valkyries: Any veteran frames in this force with 1 action may upgrade to 2 actions for +2 TV.
  • Dual Lasers: Duelist frames may select the Dual Guns veteran upgrade for laser cannons. Remove any TD or Shield traits when this upgrade is chosen.
  • EW Duelists: Duelist frames may purchase the ECM and the Sensors:36 trait for 1 TV total.

CEFTF – CEF Tank Formation

  • The Hammer: Vehicles in this force may purchase the Improved Gunnery veteran upgrade without being Veterans.
  • Tank Jockeys: Light and medium hovertanks upgraded with the Vet trait ignore the movement penalty for traveling through difficult terrain.
  • Outriders: One combat group, with all models having the hover type movement, may deploy using the recon special deployment.

CEFIF – CEF Infantry Formation

  • The Anvil: Infantry may be placed in GP, SK, FS, RC or SO units.
  • Alternate Approach: GREL upgraded with the Veteran trait will also receive the Jetpack:4 trait.
  • Something to Prove: GREL may increase their GU skill by one for 1 TV each (one time only for each model).

Caprice

All the models in the Caprice Model List can be used in any of the sub-lists below. There are also models in the Universal
Model List that may be selected as well.

All Caprician models have the following special rule:

  • Advanced Interface Networks (AIN): Veteran mounts may improve their GU skill by one for 1 TV times the number of Actions that the model has (one time only for each model).
  • Cybernetic Upgrades: Veteran universal infantry may add the following for 1 TV; +1 Arm, +1 GU and the Climber trait.

All Caprician forces have the following special rule:

  • Abominations: One combat group may include FLAILs from the CEF.

CID – Caprice Invasion Detachment

  • Commander’s Investment: The force leader’s model may be placed in GP, SK, FS, RC, or SO units, regardless of the model’s available roles.
  • Allies: You may select models from the CEF, Black Talon, Utopia or Eden (pick one) to place into your secondary units.
  • Melee Specialists: Two models per combat group may take this upgrade if they have the Brawl:1 trait. Upgrade their Brawl:1 trait to Brawl:2 for 1 TV each.
  • Conscription: You may add the Conscript trait to any non-commander, non-veteran and non-duelist in the force if they do not already possess the trait. Reduce the TV of these models by 1 TV per action.

CSE – Corporate Security Element

  • The Best Money Can Buy: Two combat groups may be designated as veteran combat groups instead of the normal limit of one combat group.
  • Allies: You may select models from the CEF, Utopia or Eden (pick one) to place into your secondary units.
  • Appropriations: This force may have one primary unit composed of CEF frames, Utopian APEs or Eden golems. The CEF Minerva upgrade cannot be selected. These models may be mixed with Caprice models or each other.
  • Acquisitions: One objective selected for this force may be the raid objective, regardless of whether this force has the SO role as one of their primary unit’s roles. Select any remaining objectives normally.

LRC – Liberati Resistance Cell

  • Heroes of the Resistance: This force may include one duelist per combat group. This force cannot use the Independent Operator rule for duelists.
  • Allies: You may select models from Black Talon, Utopia or Eden (pick one) to place into your secondary units.
  • Ambush: One combat group may use the special operations deployment regardless of their primary unit’s role.
  • Elimination: One objective selected for this force may be the assassinate objective, regardless of whether this force has the SO role as one of their primary unit’s roles. Select any remaining objectives normally.

Utopia

All the models in the Utopia Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Utopian models have the following special rule:

  • Drone Matrix: Armiger and Gilgamesh models may spend 1 CP to issue a special order that removes the Conscript trait from all N-KIDU within their own combat group during any one combat group’s activation.
  • Manual Control: Armiger and Gilgamesh models may spend one action to improve one N-KIDU’s GU and PI skill by one, during that N-KIDU’s activation.
  • Drone Hacking: Armiger and Gilgamesh models may attempt to force a universal drone or an N-KIDU drone, which they have sensor lock on, to self destruct. This will cost one action and require an opposed EW roll between the two models (jamming reactions can be used in an attempt to stop this). On a MOS:0 or better, the drone self-detonates becoming a small explosion with the AE:3 trait. All models caught within the area must make an independent roll against their PI skill. If they fail the roll, they take one damage. After a drone self-destructs, remove the drone from the battlefield.
  • Expendable: When an armiger is targeted by a direct or indirect attack, a friendly N-KIDU within 3 inches may choose to be the target instead. Resolve the attack normally against the N-KIDU as if the N-KIDU was in the armiger’s position. This may result in the N-KIDU being the target of the attack twice in the case of Split or AE weapons. Only one N-KIDU may be targeted in this way per attack.

CAF – Combined Armiger Force

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Allies: You may select models from the CEF, Caprice or Eden (pick one) for secondary units.
  • Combined Arms: You may select one of the below for each combat group: Commando Troupe, Recce Troupe, Support Troupe or Gilgamesh Troupe. Each set of rules applies to one combat group. You may select the same Troupe type to be used for more than one combat group.

Recce Troupe

  • Quiet Death: Recce Armigers may purchase the React+ trait for 1 TV each (one time only for each model).
  • Silent Assault: Recce N-KIDUs may increase their EW skill by one for 1 TV each (one time only for each model).

Support Troupe

  • Wrath of the Demigods: Support Armigers may upgrade their MRP with both the Precise trait and the Guided trait for 1 TV.
  • Not So Silent Assault: Support N-KIDUs may increase their GU skill by one for 1 TV each (one time only for each model).

Commando Troupe

  • Who Dares: Commando Armigers may add +1 action for 2 TV each (one timeonly for each model).

Gilgamesh Troupe

  • The Divine Brother: This combat group must use a Gilgamesh. The Gilgameshmust be the force leader.
  • The Brother’s Friends: The Gilgamesh may spend 1 CP to issue a special orderthat removes the Conscript trait from all N-KIDUs within any one combat groupduring their activation.

OUF – Other Utopian Forces

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Greenway Caustics: One combat group may add the Corrosion trait to, and remove the AP trait from, their rocket packs for 0 TV each.
  • Allies: You may select models from the CEF, Black Talon, Caprice or Eden (pick one) for secondary units.
  • NAI Experiments: This force may include CEF frames regardless of any allies chosen. CEF frames may add the Conscript trait for -1 TV. The CEF’s Minerva and Advanced Interface Network upgrades cannot be selected.
  • Frank-N-KIDU: One N-KIDU per combat group may purchase one veteran or duelist upgrade without being a veteran or a duelist.

Eden

All the models in the Eden Model List can be used in any of the sub-lists below. There are also models in the Universal Model List that may be selected as well.

All Edenite models have the following rules:

  • Lancers: Any golem may have its melee weapon upgraded to a lance for +2 TV. The lance is an MSG (React, Reach:2). Models with a lance gain the Brawl:2 trait or add +2 to their existing Brawl:X trait if they have it.
  • Joust You Say?: Any golem with a lance may perform a melee attack using their jetpack and lance. If they are able to move at least 4 inches via a jetpack move and then perform a melee attack with the lance, then the attack is treated as using a HSG instead of a MSG.

All Edenite forces have the following rules:

  • Allies: You may select models from Black Talon, CEF, Utopia or Caprice (pick one) for your secondary units.

EIF – Edenite Invasion Force

  • Veteran Leaders: You may purchase the Vet trait for any commander in the force without counting against the veteran limitations.
  • Improviso: Select one upgrade option from ENH or AEF.
  • Expert Marksmen: Any golem with a rifle may increase their GU skill by one for 1 TV each (one time only for each model).
  • Equity: This force may select one capture objective regardless of its unit composition. Select any remaining objectives normally.

ENH – Edenite Noble Houses

  • Champions: This force may include one duelist per combat group. This force cannot use the Independent Operator rule for duelists.
  • Ishara: Any golem may have its melee weapon upgraded to a Halberd for +1 TV. The Halberd is a MVB (React, Reach:1). Models with a Halberd gain the Brawl:1 trait or add +1 to their existing Brawl:X trait if they have it.
  • Well Supported: One model per combat group may select one veteran upgrade without being a veteran.
  • Assertion: This force may select one flag objective regardless of its unit composition. Select any remaining objectives normally.

AEF – Ad-Hoc Edenite Force

  • Improviso: Select one upgrade option from EIF or ENH.
  • Self-Made: Veteran golems may purchase the following duelist upgrades without being duelists; Duelist Melee upgrade, Dual Melee Weapons and Shield.
  • Water-Born: Infantry that receive the Frogmen upgrade also receive a GU of 3+.
  • Freeblade: Constable and Man at Arms Golems may take the Conscript trait for -1 TV. Commanders, veterans and duelists may not take this upgrade.